This action research project was created as part of the requirement for my Education Media Design Technology masters, through Full Sail University, Winter Park, Fl.
The purpose of my action research was to find out if digital storytelling could increase engagement among my alternative high school students. In my experience, I had noticed a decrease in student engagement within grades 9-12, especially among at-risk students. For my Action Research Project, I wanted to explore the use of digital storytelling with Comic Life, Photo Story, Movie Maker, and Microsoft Publisher as a means to increase student engagement among students ages 16-20 within Alternative education settings. (As the project advanced, I narrowed the tools to iMovie, Audacity, Garage Band, and Internet resources).
I hoped to demonstrate whether digital storytelling is an effective tool for increasing student engagement, as well as share my findings with other high school teachers who might be considering using digital storytelling in content area classrooms.